Chespel has been through more updates, and it is time to talk about them! I have had a blast playing games and testing various additions. This version is becoming closer to what I have envisioned from the beginning, but it is not done yet!
Cosmetic Updates
The first changes I wanted to discuss are cosmetic in nature. There are a few new maps that will be cycled in to liven up the board. These maps are created by me on the platform Inkarnate. I have also added a few animations to the attacking system to make it more engaging. I believe these minor changes really help the overall experience and hope you enjoy them.

New Playable Faction
The second update I wanted to discuss is the addition of the Goblin Horde as a playable faction! Take control of King Grimnak’s army and fight the great kingdoms! Five additional factions are being created based on my world of Hailgalad, so stay tuned for more updates!

Daily Challenges
There are now Daily Challenges that randomly generate everyday! Here are the initial types that you will see:
Ambush: You find your army surrounded by a larger force! Survive to Turn 10 to win the challenge.
Hold the Objective: There is a strategic objective in the center of the board. Send units to take it! First army to hold it for 3 turns wins.
Capture the Flag: The timeless game comes to Chespel! Go capture the enemies flag and return it to your side to win.
Game Modes and Army Customization
Another major update involved game modes. For the first, there are now two battle scenarios: Skirmish and Field Battle. As can be seen in the image below, the Field Battle is the traditional faction size made up of a balanced unit composition. For a smaller and quicker set, Skirmish has the player choose five units to accompany their faction’s set general, lieutenant, and artillery into the game.
Another mode change is Faction Battle and Custom Army. If you enjoy the factions as they are, great! You can continue to choose a preset faction to take into the game. For Custom Army, choose any combination of units, similar to the Campaign. Both of these modes are put into the same player bucket for online play, so it is time to see if you can build an army greater than the faction compositions!

Special Abilities
When artillery was introduced, so were special abilities. These were first created when I made the physical card game to play with my friends and family. They are now in this online version!
The generals now have a Burst Ability that can only be used once per game after a certain turn count. These are used to swing the tide of battle at critical hinge moments. Lieutenants have a Leadership Aura passive ability that lasts throughout the entire game. These should give your units an edge on the field. The artillery each has a specific ability that makes them unique for various use cases.
These abilities will apply to every unit to some extent, creating even more complexity. For now, they are attributed to the general, lieutenant, and artillery.



Feedback
If you take time to play my game, thank you so much! This fantasy world has been in the works for over four years and I am so excited to have pieces shared to the world
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